像360卫士的波浪球进度的效果,一般最常用的方法就是画线的方式,先绘sin线或贝塞尔曲线,然后从左到右绘制竖线,然后再裁剪圆区域。
今天我这用图片bitmap的方式,大概的方法原理是:
(1)首先用clipPath裁剪园区域,
(2)然后用4张图来不断绘制到画布上,再用偏移量来控制移动的速度,从而形成波浪动态效果。
(3)有一点需要注意的是,裁剪圆的时候用到的clipPath这个方法,在android 4.1,和4.2等某些系统上,裁剪出来不是圆,而是矩形,针对这些系统 需要在manifest.xml文件的activity中
将硬件加速关掉,因为默认是开启的。即添加这个:android:hardwareAccelerated="false"
(源码在下面最后给出哈)
手机上的效果:
下面咱们就来看看怎么实现吧:
(1)自定义波浪View的实现:
package com.czm.mysinkingview;import android.content.Context;import android.graphics.Bitmap;import android.graphics.BitmapFactory;import android.graphics.Canvas;import android.graphics.Color;import android.graphics.Paint;import android.graphics.Paint.Style;import android.graphics.Path;import android.graphics.Path.Direction;import android.graphics.Region.Op;import android.util.AttributeSet;import android.util.Log;import android.widget.FrameLayout;/** * 水波浪球形进度View * @author caizhiming * */public class MySinkingView extends FrameLayout { private static final int DEFAULT_TEXTCOLOT = 0xFFFFFFFF; private static final int DEFAULT_TEXTSIZE = 250; private float mPercent; private Paint mPaint = new Paint(); private Bitmap mBitmap; private Bitmap mScaledBitmap; private float mLeft, mTop; private int mSpeed = 15; private int mRepeatCount = 0; private Status mFlag = Status.NONE; private int mTextColor = DEFAULT_TEXTCOLOT; private int mTextSize = DEFAULT_TEXTSIZE; public MySinkingView(Context context, AttributeSet attrs) { super(context, attrs); } public void setTextColor(int color) { mTextColor = color; } public void setTextSize(int size) { mTextSize = size; } public void setPercent(float percent) { mFlag = Status.RUNNING; mPercent = percent; postInvalidate(); } public void setStatus(Status status) { mFlag = status; } public void clear() { mFlag = Status.NONE; if (mScaledBitmap != null) { mScaledBitmap.recycle(); mScaledBitmap = null; } if (mBitmap != null) { mBitmap.recycle(); mBitmap = null; } } @Override protected void dispatchDraw(Canvas canvas) { super.dispatchDraw(canvas); int width = getWidth(); int height = getHeight(); //裁剪成圆区域 Path path = new Path(); canvas.save(); path.reset(); canvas.clipPath(path); path.addCircle(width / 2, height / 2, width / 2, Direction.CCW); canvas.clipPath(path, Op.REPLACE); if (mFlag == Status.RUNNING) { if (mScaledBitmap == null) { mBitmap = BitmapFactory.decodeResource(getContext().getResources(), R.drawable.wave2); mScaledBitmap = Bitmap.createScaledBitmap(mBitmap, mBitmap.getWidth(), getHeight(), false); mBitmap.recycle(); mBitmap = null; mRepeatCount = (int) Math.ceil(getWidth() / mScaledBitmap.getWidth() + 0.5) + 1; } for (int idx = 0; idx < mRepeatCount; idx++) { canvas.drawBitmap(mScaledBitmap, mLeft + (idx - 1) * mScaledBitmap.getWidth(), (1-mPercent) * getHeight(), null); } String str = (int) (mPercent * 100) + "%"; mPaint.setColor(mTextColor); mPaint.setTextSize(mTextSize); mPaint.setStyle(Style.FILL); canvas.drawText(str, (getWidth() - mPaint.measureText(str)) / 2, getHeight() / 2 + mTextSize / 2, mPaint); mLeft += mSpeed; if (mLeft >= mScaledBitmap.getWidth()) mLeft = 0; // 绘制外圆环 mPaint.setStyle(Paint.Style.STROKE); mPaint.setStrokeWidth(4); mPaint.setAntiAlias(true); mPaint.setColor(Color.rgb(33, 211, 39)); canvas.drawCircle(width / 2, height / 2, width / 2 - 2, mPaint); postInvalidateDelayed(20); } canvas.restore(); } public enum Status { RUNNING, NONE }}(2)布局文件的实现:
(3)如何使用自定义波浪View:
最后,照例,给出源码地址
真题园网
以上就是这篇文章的全部内容了,希望本文的内容对大家的学习或者工作具有一定的参考学习价值,如果有疑问大家可以留言交流,谢谢大家对的支持。