本文实例为大家分享了unity实现物体延时出现的具体代码,供大家参考,具体内容如下
新建一个cube和plane,隐藏cube,脚本挂在plane上。
1. update计时器实现
using System.Collections;using System.Collections.Generic;using UnityEngine; //一个隐藏的物体等待t秒后显示,updata计时器实现public class activeShow : MonoBehaviour { public GameObject cube; public int t; private float m_timer=0; // Use this for initialization void Start () { } // Update is called once per frame void Update () { m_timer+=Time.deltaTime; if(m_timer>5){ cube.SetActive(true); m_timer=0; } }}2. invoke实现
using System.Collections;using System.Collections.Generic;using UnityEngine; 一个隐藏的物体等待t秒后显示,Invoke实现public class ShowT : MonoBehaviour { public GameObject cube; public int t;//等待时间 // Use this for initialization void Start () { Invoke("ActiveShow", t); } // Update is called once per frame void Update () { } public void ActiveShow(){ cube.SetActive(true); }}3. invokeRepeating实现(这个是用来凑数的)
void Start () { InvokeRepeating("ActiveShow", t,1000); }4. 协程实现
using System.Collections;using System.Collections.Generic;using UnityEngine; //一个隐藏的物体等待t秒后显示,协程实现public class HideInSeconds : MonoBehaviour { public GameObject cube; IEnumerator ie; // Use this for initialization void Start () { ie=waitFourSeconds(); StartCoroutine(ie); } // Update is called once per frame void Update () { } IEnumerator waitFourSeconds(){ yield return new WaitForSeconds(4.0f); cube.SetActive(true); }}以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持。